Appendix: Building Summary
F
or your convenience, all of Caesar III's structures are listed here alphabetically, with the information you're most
likely to want. Remember that this manual went to press a few weeks before the game was finished. The game's designers probably changed some of these numbers and characteristics. Consult the Readme file in your Caesar3 folder for updated information.
t
he first column after the building's picture tells you whether or not the structure needs road access. Most buildings need to touch a road so that they can spread their influence, or receive the influence of other structures.
The second column shows how the building affects the desirability of nearby property. A single plus or minus sign indicates a small effect. Two plusses or minuses signify a moderate effect, three mean a strong effect and four indicate an extreme effect on desirability.
The third column shows how many plebeians the building needs to achieve full employment.
The fourth column lists the building's price, in denarii.
The final column tells you what type of building this is, and gives a very short description of the building's special effects or requirements.
Nota Bene:
| Building | Road Access | Desirability | Laborers Needed | Cost | Other |
|---|---|---|---|---|---|
| Yes | +4 | 30 | 100 | Education: helps Culture rating. | |
| Yes | +2 | 5 | 50 | Entertainment; supplies theater and amphitheater. | |
| Yes | +4 | 12 | 100 | Entertainment; needs actors and gladiators. | |
| No | -2 | 0 | 8 | Water: link up to 4 reservoirs together. | |
| Yes | +2 | 2 | 25 | Health | |
| Yes | -6 | 10 | 150 | Security; allows forts to recruit soldiers. | |
| Yes | +4 | 10 | 50 | Health; needs pipe access to reservoir. | |
| Yes | 0 | 0 | 40 | Engineering; blocks ship passage. | |
| Yes | 0 | 0 | 100 | Engineering; allows ships to pass. | |
| Yes | -3 | 10 | 40 | Industry; raw material for pottery. | |
| Yes | -3 | 10 | 75 | Entertainment; supplies hippodrome. | |
| Yes | -3 | 25 | 500 | Entertainment; needs gladiators and lion tamers. | |
| Yes | -8 | 12 | 100 | Engineering; allows trade by sea. | |
| Yes | 0 | 5 | 30 | Health; helps prevent disease. | |
| Yes | 0 | 5 | 30 | Engineering; maintains buildings. | |
| Yes | +2 | 10 | 40 | Industry; food source. | |
| Yes | +2 | 10 | 40 | Industry; raw material for oil. | |
| Yes | -2 | 10 | 40 | Industry; food source. | |
| Yes | -2 | 10 | 40 | Industry; food source. | |
| Yes | +2 | 10 | 40 | Industry; raw material for wine. | |
| Yes | -2 | 10 | 40 | Industry; most efficient food source. | |
| No | -20 | 16 | 250 | Security; base for cohort. | |
| Yes | +3 | 6 | 75 | Administration; collect taxes. | |
| No | 0 | 4 | 15 | Water; most desirable water for housing. | |
| No | +3 | 0 | 12 | Engineering; improves area's desirability. | |
| No | -4 | 3 | 100 | Security; provides passage through walls. | |
| Yes | -3 | 8 | 75 | Entertainment; supplies amphitheater and colosseum. | |
| Yes | +12 | 0 | 150 | Administration; Prosperity rating up to 50%. | |
| Yes | +20 | 0 | 400 | Administration; Prosperity rating up to 75%. | |
| Yes | +28 | 0 | 700 | Administration; Prosperity rating up to 100%. | |
| Yes | -4 | 6 | 100 | Industry; stores food. | |
| Yes | -3 | 150 | 2500 | Entertainment; needs charioteers. | |
| Yes | -1 | 30 | 300 | Health; helps combat disease. | |
| Yes | -6 | 10 | 50 | Industry; raw material for weapons. | |
| Yes | +4 | 20 | 75 | Education; helps Culture rating. | |
| Yes | -3 | 8 | 75 | Entertainment; supplies colosseum. | |
| Yes | -6 | 10 | 50 | Industry; marble allows oracles. | |
| Yes | -2 | 5 | 40 | Industry; distributes commodities to houses. | |
| Yes | -3 | 30 | 100 | Security; improves soldier quality. | |
| No | -3 | 20 | 100 | Education; peaceful contact with natives. | |
| Yes | +8 | 0 | 200 | Religion; helps Culture rating; pacifies all gods. | |
| Yes | +4 | 0 | 15 | Engineering; improves nearby desirability. | |
| Yes | -2 | 6 | 30 | Security; police and firefighting. | |
| No | -6 | 0 | 80 | Water; creates pipe network. | |
| Yes | -2 | 10 | 50 | Education; improves Culture rating. | |
| Yes | +8 | 30 | 400 | Administration; collects taxes. | |
| Yes | -8 | 10 | 100 | Engineering; builds fishing boats. | |
| No | +3 | 0 | 12 | Administration; improves nearby desirability. | |
| No | +10 | 0 | 60 | Administration; Prosperity rating up to 75%. what the hell is this shit. | |
| No | +14 | 0 | 150 | Administration; Prosperity rating up to 75%. | |
| Yes | +4 | 2 | 50 | Religion; helps Culture rating; placates one god. | |
| Yes | +8 | 5 | 150 | Religion; helps Culture rating; placates one god. | |
| Yes | +2 | 8 | 50 | Entertainment; needs actor; helps Culture rating. | |
| Yes | -4 | 10 | 40 | Industry; raw material for furniture. | |
| Yes | -8 | 6 | 150 | Security; supplies guards and ballista. | |
| No | 0 | 0 | 12 | Security; impedes invaders. | |
| Yes | -5 | 6 | 70 | Industry; store goods for export and accepts imports. | |
| No | -1 | 0 | 5 | Water; mildly desirable water for housing. | |
| Yes | -8 | 6 | 60 | Engineering; services fishing boats. | |
| Yes | -4 | 10 | 40 | Industry; turns timber into furniture. | |
| Yes | -4 | 10 | 50 | Industry; turns olives into oil. | |
| Yes | -4 | 10 | 40 | Industry; turns clay into pottery. | |
| Yes | -4 | 10 | 50 | Industry; turns iron into weapons. | |
| Yes | -1 | 10 | 45 | Industry; turns grapes from vineyards into wine. |